![]() Those have like ~1:80 chance to drop on players 1 and zero magic finding. Some set items have very high chance to drop from Normal Cow King - you are looking for Death's Guard sash and Death's Hand (gloves). In Resurrected compared to classic Diablo 2, Cow King can be killed over and over again without closing portal permanently. You are dealing single target damage, so I wouldn't bother with the rest of the cows. You shouldn't have much problems in Normal, when you use Howl, beside Diablo and Lister.Īfter killing Baal, I would farm Normal Cow King. Just Howl if you encounter elite pack, get close to leader, use Battle Cry (this skills lowers monster Defense, meaning it will increase chance to hit) and kill him. After that I would start leveling Battle Orders.Īt level 10 Howl has enough range to be very useful and provides plenty of safety. This is my suggestion with HC in mind.ġ-point Double Swing/1-point Mace Mastery, what about the rest? I would get 10-point in Howl, then rest in prerequisites, 1-point wonders (Battle Cry/Leap Attack) and 1-point in useful passives. Farm XP from Countess in Forgotten Tower/Black Marsh Act 1 (packs are easy to find there and rune drops are cherry on top) till level 16 (so you should get Battle Cry at level 18 before facing Andariel), Battlemaind Sarina in Ruined Temple/Kurast Bazaar Act 3 till level 24, Eldritch/Shenk in Frigid Highlands Act 5 till level 30. If you are playing on players 1, overleveling might be a good idea, since otherwise AR will suffer due to level difference. For normal gameplay you looking for resistances from the rest: gloves/boots/amulet. Instead you can socket 3 slot armor with Diamonds (I would use at least flawed quality and upgrade somewhere before Ancients if you get better gems). Still won't be enough and I wouldn't count on getting decent AR charm. +50 Attack Rating, might not sound much, but it is multiplied by +AR% from Double Swing/Weapon Mastery and aura from mercenary. You are looking for best flat AR you can get from rings. ![]() Save all rings/amulets in Act 1 and recycle them in Act 2 after getting Cube. In Normal get yourself Blessed Aim mercenary to boost +AR%. One issue you will have with 1-point Double Swing and 1-point Weapon Mastery is Attack Rating. If you get Perfect Sapphire, you can use Hit Power Weapon cube recipe on War Hammer to improve damage. Not the fastest option, but fast enough with Double Swing to finish Normal. Those are single-handed weapons with biggest base damage you can get easily in Normal. Personally, since I play mostly hardcore I prefer to spend farmed runes from Countess on different things: mainly cubing them up for Helmets with Ral/Ort (for +30% Fire Resistance/+30% Lightning Resistance) and Zephyr Bow for switch to gain some additional Faster Walk/Run, that can speed up farming down the line.įor weapons you can gamble Morning Star at level 9 (36 Strength required) and War Hammer at level 21 (53 Strength required). You can socket them with 3xTal, 3xRal or use Malice runeword. Typically Mace Mastery is chosen, because white Flails with 3 sockets can be purchased from Fara (fastest single-handed 3os that you can easily obtain in normal). It is either one point or 20 into specific mastery.įor finishing Normal, 1-point Double Swing and 1-point Weapon Mastery is enough. Still I wouldn't spread points between different masteries. You can also get items that boost Deadly Strike/Critical Strike more that leveling mastery. There is also chance of critical strike, but most of the time you will kill pack leader, before it triggers on Berserk. Another 100 percent points (difference between lvl1 and lvl20 mastery) of ED, results in 10% overall improvement in damage. Berserk with other synergies and Might Merc has already more than +1000% off-weapon Enhanced Damage. It is mandatory for Whirlwind, most of the time necessary for Frenzy, but it is very optional for Berserk. It is absolutely mandatory to put 20 points into it, so don't think you can do like 5 points in each so you have the ability to switch weapons if you find something better. You get locked in, so make sure you're sure about the weapon type you want to use. Without good twinking gear, WW is terrible leveling skill: available from level 30, low +ED%, high mana cost.Īs far as weapon mastery, you put 20 points into whichever one matches the weapons you use. Tbh though I would level as WW and then respec to frenzy once you hit A3/A4 nightmare. Still this isn't the only way to play game counter to common believe - solo self found hardcore runs are a thing for a reason.Īnd yes, put points into double swing if you want to level as a frenzy barb. How to start out as a barbarian: Start out as another class that can farm 15x faster than a barbarian Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
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